The glyph atlas: a one-channel texture filled row by row, uploaded by the renderer when
version changes.
Fields
- width: int
- height: int
- pixels: [..] u8
- pen_x: int
- pen_y: int
- row_height: int
- version: int
- changes whenever pixels do
- full: bool
- ran out of room; the cache is cleared at the start of the next frame