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0.31.0
GL module
← GL
Constants
GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_PROGRAM
GL_ACTIVE_RESOURCES
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ACTIVE_SUBROUTINES
GL_ACTIVE_TEXTURE
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ACTIVE_UNIFORMS
GL_ACTIVE_VARIABLES
GL_ALIASED_LINE_WIDTH_RANGE
GL_ALL_BARRIER_BITS
GL_ALL_SHADER_BITS
GL_ALPHA
GL_ALREADY_SIGNALED
GL_ALWAYS
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ANY_SAMPLES_PASSED
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ARRAY_SIZE
GL_ARRAY_STRIDE
GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ATOMIC_COUNTER_BUFFER
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL_ATOMIC_COUNTER_BUFFER_INDEX
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
On this page
See also
std
/
GL
/
GL_AND
GL_AND
constant
Source
GL_AND
:: 0x1501
See also
GL_ALREADY_SIGNALED
GL_ALWAYS
GL_AND_INVERTED
GL_AND_REVERSE