jacket
Search the docs
/
API
Tools
Playground
0.31.0
GL module
← GL
Constants
GL_MAX_SAMPLE_MASK_WORDS
GL_MAX_SAMPLES
GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SHADER_COMPILER_THREADS_ARB
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_SUBROUTINES
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_TESS_GEN_LEVEL
GL_MAX_TESS_PATCH_COMPONENTS
GL_MAX_TEXTURE_BUFFER_SIZE
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_MAX_ANISOTROPY
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
GL_MAX_TEXTURE_SIZE
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_UNIFORM_BLOCK_SIZE
On this page
See also
std
/
GL
/
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
constant
Source
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
:: 0x90CC
See also
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS