A Vector4 with all components set to x, or one built from a Vector3 and a w, or a Vector2 and a z and w. To build one from four numbers, write xyzw(x, y, z, w) or Vector4.{ x, y, z, w }.
assert(make_vector4(1) == xyzw(1, 1, 1, 1));
assert(make_vector4(xyz(1, 2, 3), 1) == xyzw(1, 2, 3, 1));make_vector4 :: (x: float) -> Vector4
A vector with all four components set to x.
Parameters
- x: float
- the value for each component.
Returns
make_vector4 :: (v: Vector2, z: float, w: float) -> Vector4
Extends a Vector2 with z and w components.
Parameters
- v: Vector2
- supplies x and y.
- z: float
- the z component.
- w: float
- the w component.
Returns
make_vector4 :: (v: Vector3, w: float) -> Vector4
Extends a Vector3 with a w component.
Parameters
- v: Vector3
- supplies x, y and z.
- w: float
- the w component.