A float between min and max, interpolated from random_get_zero_to_one. The result is clamped into the range (so max itself can occur); equal bounds give that value.
The bounds can be given in either order: with min > max the result lies between max and min.
state: u64;
random_seed(*state, 7);
for 1..1000 {
v := random_get_within_range(*state, -1.0, 2.0);
assert(v >= -1 && v <= 2);
w := random_get_within_range(*state, 2.0, -1.0);
assert(w >= -1 && w <= 2);
}
assert(random_get_within_range(*state, 5.0, 5.0) == 5);random_get_within_range :: (state: *u64, min: float, max: float) -> float
Parameters
- state: *u64
- min: float
- max: float
Returns
- float
random_get_within_range :: (min: float, max: float) -> float
Parameters
- min: float
- max: float
Returns
- float