A float in [0, 1], both ends possible, from 24 random bits divided by 2^24 - 1. The values are evenly spaced, 24 bits of resolution.
Use random_get_zero_to_one_open when 1 must not occur, for example to index an array with cast(int) (r * count).
state: Random_State;
random_seed(*state, cast(u64) 1);
for 1..1000 {
r := random_get_zero_to_one(*state);
assert(r >= 0 && r <= 1);
}random_get_zero_to_one :: (state: *Random_State) -> float
Parameters
- state: *Random_State
Returns
- float
random_get_zero_to_one :: () -> float
Returns
- float