recompute_if_dirty :: (treemap: *Treemap)
Parameters
- treemap: *Treemap
recompute_if_dirty :: (
display: *Treemap_Display,
outer_size: Vector2,
border_proc: Border_Proc = null,
force := false
)
Parameters
- display: *Treemap_Display
- outer_size: Vector2
- border_proc: Border_Proc
- force := false