Where the mouse is, in window coordinates: x, y, success.
- right_handed: counts
yup from the bottom of the window instead of down from the top.
get_mouse_pointer_position :: (
dpy: *Display,
win: Window,
right_handed: bool
) -> (x: int, y: int, success: bool)
Where the mouse is, in window coordinates: x, y, success.
Parameters
- dpy: *Display
- win: Window
- right_handed: bool
- counts
yup from the bottom of the window instead of down from the top.
Returns
- x: int
- y: int
- success: bool
get_mouse_pointer_position :: (
win: Window,
right_handed: bool
) -> (x: int, y: int, success: bool)
Where the mouse is, in window coordinates: x, y, success.
Parameters
- win: Window
- right_handed: bool
- counts
yup from the bottom of the window instead of down from the top.
Returns
- x: int
- y: int
- success: bool
get_mouse_pointer_position :: (
right_handed := false
) -> (x: int, y: int, success: bool)
Where the mouse is, in window coordinates: x, y, success.
Parameters
- right_handed := false
- counts
yup from the bottom of the window instead of down from the top.
Returns
- x: int
- y: int
- success: bool
get_mouse_pointer_position :: (
hwnd: Windows.HWND,
right_handed: bool
) -> (x: int, y: int, success: bool)
Where the mouse is, in window coordinates: x, y, success.
Parameters
- hwnd: Windows.HWND
- right_handed: bool
- counts
yup from the bottom of the window instead of down from the top.
Returns
- x: int
- y: int
- success: bool
get_mouse_pointer_position :: (
right_handed := false
) -> (x: int, y: int, success: bool)
Where the mouse is, in window coordinates: x, y, success.
Parameters
- right_handed := false
- counts
yup from the bottom of the window instead of down from the top.
Returns
- x: int
- y: int
- success: bool
get_mouse_pointer_position :: (
window: *ObjC.NSWindow,
right_handed: bool
) -> (x: int, y: int, success: bool)
Where the mouse is, in window coordinates: x, y, success.
Parameters
- window: *ObjC.NSWindow
- right_handed: bool
- counts
yup from the bottom of the window instead of down from the top.
Returns
- x: int
- y: int
- success: bool
get_mouse_pointer_position :: (
right_handed := false
) -> (x: int, y: int, success: bool)
Where the mouse is, in window coordinates: x, y, success.
Parameters
- right_handed := false
- counts
yup from the bottom of the window instead of down from the top.
Returns
- x: int
- y: int
- success: bool