Ask for a frame in seconds even if no input arrives (animation, a blinking caret).
- ui: the UI to ask a frame on.
- seconds: how long from now. An earlier wake time already asked for is kept.
wake_in :: (ui: *UI_State, seconds: float64)
Ask for a frame in seconds even if no input arrives (animation, a blinking caret).
Parameters
- ui: *UI_State
- the UI to ask a frame on.
- seconds: float64
- how long from now. An earlier wake time already asked for is kept.