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0.31.0
GL module
← GL
Constants
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VIEWPORT_DIMS
GL_MAX_VIEWPORTS
GL_MAX_WIDTH
GL_MEDIUM_FLOAT
GL_MEDIUM_INT
GL_MIN
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MIN_SAMPLE_SHADING_VALUE
GL_MINOR_VERSION
GL_MIPMAP
GL_MIRROR_CLAMP_TO_EDGE
GL_MIRRORED_REPEAT
GL_MULTISAMPLE
GL_NAME_LENGTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEGATIVE_ONE_TO_ONE
GL_NEVER
GL_NICEST
GL_NO_ERROR
GL_NO_RESET_NOTIFICATION
GL_NONE
GL_NOOP
GL_NOR
GL_NOTEQUAL
GL_NUM_ACTIVE_VARIABLES
GL_NUM_COMPATIBLE_SUBROUTINES
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_EXTENSIONS
GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_SAMPLE_COUNTS
On this page
See also
std
/
GL
/
GL_NAME_LENGTH
GL_NAME_LENGTH
constant
Source
GL_NAME_LENGTH
:: 0x92F9
See also
GL_MIRRORED_REPEAT
GL_MULTISAMPLE
GL_NAND
GL_NEAREST