jacket
Search the docs
/
API
Tools
Playground
0.31.0
GL module
← GL
Constants
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MIN_SAMPLE_SHADING_VALUE
GL_MINOR_VERSION
GL_MIPMAP
GL_MIRROR_CLAMP_TO_EDGE
GL_MIRRORED_REPEAT
GL_MULTISAMPLE
GL_NAME_LENGTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEGATIVE_ONE_TO_ONE
GL_NEVER
GL_NICEST
GL_NO_ERROR
GL_NO_RESET_NOTIFICATION
GL_NONE
GL_NOOP
GL_NOR
GL_NOTEQUAL
GL_NUM_ACTIVE_VARIABLES
GL_NUM_COMPATIBLE_SUBROUTINES
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_EXTENSIONS
GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_SAMPLE_COUNTS
GL_NUM_SHADER_BINARY_FORMATS
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_NUM_SPIR_V_EXTENSIONS
GL_OBJECT_TYPE
GL_OFFSET
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
On this page
See also
std
/
GL
/
GL_NONE
GL_NONE
constant
Source
GL_NONE
:: 0
See also
GL_NO_ERROR
GL_NO_RESET_NOTIFICATION
GL_NOOP
GL_NOR