Sound_Player module

Sound_Data

structSource

Fields

resource: struct { name: string; full_path: string; loaded := false; skip_load := false; }
type: := Kind.UNINITIALIZED
nsamples_times_nchannels: s64
nchannels: u16
sampling_rate: u32
buffer: string
samples: *s16
volume_scale: float
silence_before_repeat: float
filename_to_stream_from: string
source_directions: [MAX_CHANNELS_PER_SOUND] Source_Direction
nBlockAlign: s32
wSamplesPerBlock: s32

See also