Sound_Player module

Sound_Player_Config

structSource

Fields

update_from_a_thread: := true
audible_when_window_is_not_in_focus: := false
keep_sounds_alive_by_default: := true
seconds_to_fill_ahead: := 2.4 / 60.0
set_async_thread_priority: () -> ()
release_asset: (stream: *Sound_Stream, data: *Sound_Data)

See also