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0.31.0
SDL_Input_Map module
← SDL_Input_Map
Procedures
input_name_to_input_target
deinit
get_guid_string
parse_gamepad_mapping_string
On this page
See also
std
/
Gamepad
/
SDL_Input_Map
/
deinit
deinit
procedure · 1 overload
Source
deinit
:: (map:
SDL_Gamepad_Mapping
)
Parameters
map
:
SDL_Gamepad_Mapping
See also
input_name_to_input_target
get_guid_string
parse_gamepad_mapping_string