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0.31.0
SDL_Input_Map module
← SDL_Input_Map
Procedures
input_name_to_input_target
deinit
get_guid_string
parse_gamepad_mapping_string
On this page
See also
std
/
Gamepad
/
SDL_Input_Map
/
input_name_to_input_target
input_name_to_input_target
procedure · 1 overload
Source
input_name_to_input_target
:: (name:
string
) ->
SDL_Input_Target
Parameters
name
:
string
Returns
SDL_Input_Target
See also
deinit
get_guid_string