(name: string) -> SDL_Input_Target
macOSLinuxWindowswasm
#import "Gamepad/SDL_Input_Map";
Procedures#
(map: SDL_Gamepad_Mapping)
(bustype: s16, vendor: s16, product: s16, version: s16) -> temp_string: string
Types#
SDL_Input_Typeenum
:: enum
SDL_Input_Targetenum
:: enum
SDL_Input_Mapstruct
:: struct
SDL_Gamepad_Mappingstruct
:: struct
Constants#
:: "Windows"
:: "Mac OS X"
:: "Linux"
:: 0x01
:: 0x02
:: 0x04
:: 0x08
:: #string SDL_DATABASE # Derived from the official SDL 2.0.9 native controller database. # Normalized and platform-qualified; see tools/window_render/window-rende ...
Altered data extraction: platform-qualified and sorted by device identity.