Simp module

Window_Info

structSource

Fields

window: Window_Type
window_width: s32
in window coordinate units (what the application draws in)
window_height: s32
in window coordinate units (what the application draws in)
pixel_scale: float
device pixels per unit; the framebuffer is window size times this
wanted_msaa: s32
msaa: s32
backend_initted_for_this_window: := false

See also