Chooses where drawing goes, and what the coordinates mean. Anything drawn so far is flushed first.
- window: the window to draw into from now on.
- coords:
.RIGHT_HANDED(the default) puts the origin at the bottom left with y growing up;.LEFT_HANDEDputs it at the top left with y growing down.
set_render_target :: (
window: Window_Type,
coords := Simp_Coordinate_System.RIGHT_HANDED
)
Chooses where drawing goes, and what the coordinates mean. Anything drawn so far is flushed first.
Parameters
- window: Window_Type
- the window to draw into from now on.
- coords := Simp_Coordinate_System.RIGHT_HANDED
.RIGHT_HANDED(the default) puts the origin at the bottom left with y growing up;.LEFT_HANDEDputs it at the top left with y growing down.
set_render_target :: (
texture: *Texture,
coords := Simp_Coordinate_System.RIGHT_HANDED
)
Draws into texture from now on. Anything drawn so far is flushed first.
Parameters
- texture: *Texture
- a texture made with
texture_create_render_target. - coords := Simp_Coordinate_System.RIGHT_HANDED
.RIGHT_HANDED(the default) puts the origin at the bottom left with y growing up;.LEFT_HANDEDputs it at the top left with y growing down.